Stop treating travel like a loading screen in your Palladium Fantasy games.
I used to be that GM. You know the one. You leave town, maybe fight a stray goblin, and then boom; you are at the dungeon. It was boring filler. But then I actually read the sourcebooks like Northern Hinterlands and Baalgor Wastelands. Palladium does not want travel to be easy.
The world is out to get you. I am talking about mechanics for freezing to death, passing out from heat, and getting exhausted just from walking. When you start using these rules, the game changes. That random storm becomes as dangerous as a dragon. Your players will actually start to respect the road and pack extra supplies.
Check out the latest podcast episode where I talk about why the ground under your feet matters more than the monsters in your way.
Stop making travel safe. Make it memorable.
Catch you at the table.

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