Summoners make terrible fair fights.
And that’s exactly why they make some of the best villains in Palladium Fantasy Second Edition.
Most boss encounters in fantasy games are built around stats. Big numbers. Big attacks. Big hit point pools. You walk into a room, roll initiative, and see who drops first. Palladium can do that, sure, but it shines when the fight starts long before anyone draws a weapon. Summoners live in that space. They prepare. They choose the ground. They don’t fight alone. When players finally confront one, they’re not just fighting a character, they’re fighting a situation that’s been waiting for them.




