What made RIFTS different from every other post-apocalyptic RPG? It wasn’t the Glitter Boys. It wasn’t the Coalition and it certainly wasn’t the dragons.
It was one simple rule.
In this video, we take a look at Mega-Damage Capacity (MDC) and why it became one of the most memorable mechanics in tabletop RPG history. Rather than explaining every rule, we’re looking at why Kevin Siembieda introduced Mega-Damage, how it changed the way players viewed combat, and why that single mechanic helped define the entire setting.
What was your first experience with Mega-Damage? Do you remember the first time your character picked up an MDC weapon, climbed into power armor, or realized your trusty pistol couldn’t even scratch what was standing in front of you? Or… do you think Mega-Damage made RIFTS more complicated than it needed to be?

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